The last weeks of the school year have a particular shape. Reports are written, the class can feel the holidays coming, and a worksheet labelled “Revision” gets about four minutes of real attention. Yet those weeks are still teaching time, and the year’s content is worth one more pass before it goes cold.
Teachers keep asking for the same thing in staff rooms and teacher groups: competitive, game-based review for upper primary, “instead of worksheets”, that still covers the curriculum. This post is our answer from the Boardee team: a two-week rotation of review games that run on the classroom screen, need no student accounts, and take a few minutes to set up.
Why games work in the last weeks
End-of-year review has two jobs. Students retrieve what they learned, which strengthens it, and you see what didn’t stick before next year’s teacher finds out. A game does both, as long as it keeps everyone answering, not just the five fastest hands.
Three rules make the difference:
- Everyone answers, every round. Whole-class or team formats beat “first hand up wins”.
- Short rounds with a visible clock. Put a timer on the board. Ten minutes of play beats forty minutes of drift.
- Same content, different game. One topic list can be a quiz on Monday, a matching game on Wednesday and a sorting challenge on Friday. Repetition without boredom is the whole point of review.
Week one: retrieve the big ideas
Monday: a game-show quiz on term one
Open with a Quiz covering the first unit of the year. Run it in Team mode so mixed tables compete together; the streak bonus rewards steady accuracy, not just speed. Students can join from their own devices at boardee.app/join with a code and a first name, or you can play on the big screen and tap in the answers the class calls out.
Keep a scoreboard next to the quiz for the fortnight. Teams carry their points across all ten days, which turns a run of separate lessons into one season.
Tuesday: vocabulary matching
Take the unit’s key terms and their meanings and put them in Matching. It is a quick, honest check: students either know that “erosion” is not “weathering” or they don’t. Use the name picker to choose who calls each pair, so the whole room stays ready.
Wednesday: sort it out
Sorting asks students to drag items into groups: living and non-living, renewable and non-renewable, nouns, verbs and adjectives. It works well for content where the misconception is the wrong group. Run it whole-class and make students justify every disputed item before you drop it.
Thursday: Categories for the strong readers
Categories hides four groups among sixteen words, like a word-connections puzzle. Load it with the year’s vocabulary and let tables argue it out. It is the most “thinking” game in the rotation, so save it for the classes that like a puzzle.
Friday: Celebrity Heads with the year’s big names
Celebrity Heads is the who-am-I party game. Swap celebrities for the people and terms from the year: scientists, explorers, book characters, shapes. A student who can ask good yes-or-no questions about photosynthesis knows photosynthesis. Play one round at the front, or run it as a small-group station.
Week two: mix it, then celebrate it
Monday and Tuesday: the subjects you skipped
Use the first two days to cover whatever week one didn’t. If you are short on time, type a topic and let AI draft the questions, then check and edit everything before the class sees it. If you already have your own questions, paste them in. Typing your own content costs nothing and doesn’t touch your AI allowance.
Wednesday: a discussion round with Spectrum
Spectrum is a dial game. One student sees a hidden target between two extremes and gives a clue, and the team argues about where on the dial it lands. For end-of-year review, use extremes like “easiest to hardest topic this year” or “most to least useful in real life”. The answers are a reflection activity in disguise, and they tell you a lot about next year’s planning.
Thursday: the grand-final quiz
Bring back the Quiz with questions from every unit. The scoreboard from week one decides the seeding. Put a countdown to the last day on the board as well, which manages excitement better than reminding the class every hour.
Friday: student-made games
Give each group a topic and let them write the questions for a game the class plays. Writing a good question is harder than answering one, so the writing is review too. You stay the editor: check every question before it goes on the screen.
Keeping it fair and calm
- Reset the stakes. The prize for the fortnight’s winning team should be small: choosing the last day’s game, first pick of the celebration activity. Big prizes make the trailing teams stop trying.
- Mix the teams. Use the group maker to shuffle teams at the halfway point so the same table doesn’t win everything.
- Watch the noise. End-of-year energy is real. A visible noise meter is often enough to keep a competitive game from becoming a loud one.
Setting it up
Every Arcade game is free for teachers, and you can try them without signing in. Students never need accounts. Save a game and you can relaunch it the next day; how many games and boards you can keep depends on your plan.
For the full list of games by review job (recall, vocabulary, sequencing, classifying, spelling), see classroom review games. If you prefer short games between lessons rather than whole review sessions, our five-minute brain breaks post covers the quick ones.










